Dice sports games that are fun

Dice sports games that are fun

This is an introduction to a world of incredibly fun games played with dice. No, I’m not going to teach you how to gamble. Rather, I’m going to show you how just 2 to 8 dice can allow you to play various sports. In this first installment I am going to teach you how to play the college version of “Dice Football”. This is probably the simplest of all my dice sports games that I will reveal in later articles. Anyway, in all dice soccer games you will need two dice, notebook paper, and a pen or pencil.

The first thing you’ll need to do is draw a two-inch horizontal rectangle on the paper that spans three lines. I prefer college lined notebook paper because the lines already create a smaller natural Away / Home team divider for the rectangle you draw. Next, divide your rectangle into quarters, like in the score box you see in the newspaper. You can type in two varsity teams you want to watch play or just stick with the home / away setup.

Once you’ve set up your cash score, you can start the game. The best team always goes first. Both teams will get five rolls of the two dice. Always allow both teams to make their rolls (5) in the quarter all at once. In simpler terms, the visiting team rolls two dice five times. So the home team does the same. You do this for every quarter of the game.

Scoring occurs when the two dice hit “doubles.” That’s a touchdown and it’s worth six points. For the extra point, you would roll just one die. If the die is not “one”, the extra point is good. If you roll one, then the extra point was lost and you will have to settle for just six points for that particular shot. Remember, you get five rolls of two dice per quarter per team.

Field goals can be attempted as long as a roll of the dice results in a total of ten (4 and 6) or eleven (5 and 6). At that point, roll a die to see if the field goal is good. When you attempt a field goal and get a one, two or three, the field goal is good. Roll a four, five or six and that means you missed … what a bummer.

This is an example of how you can break the game. The visiting team rolls the dice three times before a pair of two is rolled … Touchdown! The visitor rolls a die and the result is a four … extra point is good – seven points total. The visitor makes his fifth pitch and hits an eleven. A field goal attempt! He rolls a two, which means the field goal is good. The visitor’s total score in the first quarter is ten points. They served seven for the TD and the extra point plus the three points for the field goal.

The home team rolls twice before rolling a ten. He rolls a five on his field goal attempt, which means he missed. He then rolls doubles on his last two rolls, making the extra point both times. His final score in the first quarter is fourteen. Thus, the local team leads the game after the first quarter 14-10.

Keep rolling until the end of the four quarters. If the score ends in a tie, simply alternate a roll of two dice between the two teams until someone scores. In the next article I will teach you about professional dice football, which is a bit more complicated. Until then, keep rolling.

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